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Chrysalide - Reverse Engineering Factory
Cyrille Bagard
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2016-12-15
Defined proper accesses to instructions loaded by a processor.
Cyrille Bagard
2016-12-14
Provided an iterator for instructions.
Cyrille Bagard
2016-12-13
Fixed a runtime warning by referencing binaries with care.
Cyrille Bagard
2016-12-13
Moved the registration of sharing hash tables.
Cyrille Bagard
2016-12-13
Fixed some compilation warnings.
Cyrille Bagard
2016-12-13
Ensured all symbol comments match their symbol address.
Cyrille Bagard
2016-12-12
Removed most of the code related to non-working decompilation.
Cyrille Bagard
2016-12-12
Applied some code refactoring to remove usages of GBinFormat in favor of GExe...
Cyrille Bagard
2016-12-04
Read ELF notes when requested.
Cyrille Bagard
2016-11-27
Saved memory space by sharing arch GObjects.
Cyrille Bagard
2016-11-11
Typo.
Cyrille Bagard
2016-11-11
Improved the way display panel binaries are tracked.
Cyrille Bagard
2016-11-11
Prepared the new organization of display widgets.
Cyrille Bagard
2016-11-09
Loaded GTK CSS extensions from files in a given theme directory.
Cyrille Bagard
2016-11-07
Fixed a little bug when reading final data.
Cyrille Bagard
2016-11-06
Added margins between columns only after non-empty columns.
Cyrille Bagard
2016-11-06
Handled tabulations as small separation paddings.
Cyrille Bagard
2016-11-03
Counted references for each provided binary format.
Cyrille Bagard
2016-11-03
Extended a little bit the Python bindings.
Cyrille Bagard
2016-11-03
Replaced all the remaining occurrences of 'OpenIDA' by 'Chrysalide'.
Cyrille Bagard
2016-11-03
Prepared the capacity to display more than one view per binary.
Cyrille Bagard
2016-10-29
Cleaned the code and fixed memory leaks.
Cyrille Bagard
2016-10-29
Read GCC warning messages with more care.
Cyrille Bagard
2016-10-29
Told GCC to pack enumerations to save memory space.
Cyrille Bagard
2016-10-29
Reduced once again the size of the main instruction structure.
Cyrille Bagard
2016-10-28
Optimized access to instruction sources and destinations.
Cyrille Bagard
2016-10-28
Cleaned the structure for instructions a little bit.
Cyrille Bagard
2016-10-28
Stored instruction hooks in the data section rather than in the heap.
Cyrille Bagard
2016-10-25
Noted that even the first basic block can have a loop to itself.
Cyrille Bagard
2016-10-25
Fixed a mistake when decoding sparse-switch and packed-switch payloads.
Cyrille Bagard
2016-10-23
Deleted a level of data to reduce the memory fingerprint.
Cyrille Bagard
2016-10-23
Memorized all creators of line content at the line level and saved memory.
Cyrille Bagard
2016-10-22
Made all segments share their content to save memory.
Cyrille Bagard
2016-10-22
Reduced the memory usage by cutting down the size of GBufferSegment.
Cyrille Bagard
2016-10-22
Fixed GUI bugs in the case where no binary is loaded.
Cyrille Bagard
2016-10-21
Fixed bugs as realloc() may change base addresses and does not initialize new...
Cyrille Bagard
2016-10-21
Initialized the libc random generator using the time and the process ID.
Cyrille Bagard
2016-10-20
Extended the number of cases where beautiful graphs are produced.
Cyrille Bagard
2016-10-18
Extended the graph widget as much as needed and centered its content.
Cyrille Bagard
2016-10-17
Fixed a huge memory leak when computing shadows.
Cyrille Bagard
2016-10-17
Produced nicer graphic node rendering with shadows.
Cyrille Bagard
2016-10-16
Marked ARMv7 instructions which pop the PC register as return points.
Cyrille Bagard
2016-10-15
Avoided many infinite loops when computing ranks in Dalvik basic blocks.
Cyrille Bagard
2016-10-15
Built proper comments for all the Dalvik switch cases.
Cyrille Bagard
2016-10-14
Typo.
Cyrille Bagard
2016-10-14
Handled Dalvik simple switch cases without fallthrough.
Cyrille Bagard
2016-10-10
Handled switch and fill-array data pseudo-instructions without plugin.
Cyrille Bagard
2016-10-09
Loaded Dex strings for annotations with the proper length.
Cyrille Bagard
2016-10-09
Loaded all Dex pool items using several threads.
Cyrille Bagard
2016-10-09
Defined a new and simpler way to produce graphical view of basic blocks.
Cyrille Bagard
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